Direct Access 1.0
CATEGORY
1.0 (DA)
1.0:
Direct Access *ONLY INVOLVES THE INDIVIDUAL (Doing something gets you
something; you access reinforcement by yourself).
Using
the term DIRECT is defined as behaviors that contacts the nonsocial contingency
directly, within .5-second time interval. In other words, the reinforcing event
occurs within .5 seconds of the terminal response occurring.
1.1
DA: Immediate Sensory Stimuli
Problem behaviors in this category produce
immediately (often within .5 seconds of terminal response) the sensory event that maintains such
behavior. Direct Access to immediate
sensory stimuli the problem behavior immediately produce the sensory
stimulation that maintains the problem behavior.
·
Repetitive
movements: hand flapping, rocking, etc. (STIMMING)
1.2
DA: Tangible Reinforcers
Given
a deprivation state with respect to the item or event, this motivating
operation establishes the value of a chain or sequence of behaviors that can
produce the item. The chain of behaviors that can result in obtaining the
desired item or activity becomes more probable.
Direct
Access to tangible reinforcers in a state of deprivation from a specific
tangible/edible a behavior or chain of behaviors is likely to occur in order
for direct access to the item. Direct Access Behaviors involve only the individual
and the reinforcer. A teacher or therapist is not involved
Replacement
Behaviors for DA:
Direct
Access to tangible reinforcer (get item yourself)
·
Teaching
a socially appropriate behavior or chain of behaviors that allows direct access
to tangible reinforcers
Access
mand option (asking for item)
·
Teaching
the individual an appropriate way to request the tangible or attention desired.
Omission
Training option (wait for _____ without behavior)
·
Designate
a certain amount of time that the individual must go without engaging in
problem behavior, once the interval has elapsed the individual accesses
reinforcement if the problem behavior did not occur during the interval
Premack Contingency (first_____, then_______)
·
Designate
certain low probability tasks that must be completed in order to access the reinforce
Chain
Interruption Strategy
·
The
behavior should be interrupted or blocked as soon as it begins to occur
·
Interruption
or response blocking in conjunction with differential reinforcement of the
replacement behavior, will yield the best results
·
It is
important to interrupt or block the behavior before reinforcement or too much
reinforcement is accessed, and then teach the replacement behavior and
reinforce and shape that response topography
Chain
Interruption Strategy What is it?
Example:
·
Child
often slides a chair to the refrigerator so that he can access the box on top
of the fridge containing candy.
·
Once
he has completed the chain of behaviors (walking to chair, pushing chair,
climbing on chair, reaching for box, opening box, grabbing candy, opening candy
and eating candy) it is too late!
·
You
have to intervene early in the chain, and teach the replacement.
·
You
could have them ask for candy (access mand option) or do homework first
(Premack Principle).
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