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Showing posts from September, 2017

Socially Mediated Escape (SME) 4.0

4.0 Socially Mediated Escape (SME) Problem behaviors that cause the removal or termination of an aversive event or stimulation mediated by the behavior of another person. 4.1 Socially Mediated Escape: Unpleasant Social Situations ·          Unpleasant social situations elicit problem behavior that causes another person to terminate the event (i.e., the child hits the crying child next to him, and is subsequently removed from the group by an adult). 4.2 Socially Mediated Escape: Lengthy task or instruction ·          Value of escape becomes established due to the aversive nature of the lengthy task, and problem behaviors are maintained by others who remove the task after the problem behavior occurs. 4.3 Socially Mediated Escape: Relatively difficult task or instruction ·          Value of escape becomes established due to the difficulty of the task,...

Direct Escape (DE) 3.0

Category 3.0 Direct Escape (DE) An aversive event is directly terminated by behaviors in this category without the mediation of another person. 3.1 Direct Escape: Unpleasant Social Situations ·          Unpleasant social situations elicit problem behavior that directly terminates the event (i.e., running out of the room). 3.2 Direct Escape: Lengthy task or instruction ·          Value of escape becomes established due to the aversive nature of the lengthy task, and problem behaviors are maintained because they are more effective at terminating the task than appropriate behaviors. 3.3 Direct Escape: Relatively difficult task or instruction ·          Value of escape becomes established due to the difficulty of the task, and problem behaviors are maintained because they are more effective at terminating the task than appropriate behaviors. 3.4 Direct E...

Socially Mediated Access (SMA) 2.0

Category 2.0: Socially Mediated Access (SMA) The problem behavior accesses positive reinforcement through another individual’s behavior. ·           2.1 Socially Mediated Access to adult or staff attention o    Problem behavior of the individual allows access to adult or staff attention which in return maintains the behavior. ·           2.2 Socially Mediated Access to peer attention o    Problem behavior results in peer attention, which serves as a reinforcer and maintains the behavior. ·          2.3 Socially Mediated Access to tangible reinforcers o    Problem behavior results in another person providing a tangible contingent upon the behavior. EXAMPLE: A mother is on an important phone call. Child: “MOM!! Look at my toy.” Mom: “Wait a minute, I’m on the phone.” Child: “Mommy, mommy, mommy. Look.” Mom: “I’m busy, gi...

Direct Access 1.0

CATEGORY 1.0 (DA) 1.0: Direct Access *ONLY INVOLVES THE INDIVIDUAL (Doing something gets you something; you access reinforcement by yourself). Using the term DIRECT is defined as behaviors that contacts the nonsocial contingency directly, within .5-second time interval. In other words, the reinforcing event occurs within .5 seconds of the terminal response occurring.  1.1 DA: Immediate Sensory Stimuli  Problem behaviors in this category produce immediately (often within .5 seconds of terminal response) the sensory event that maintains such behavior.  Direct Access to immediate sensory stimuli the problem behavior immediately produce the sensory stimulation that maintains the problem behavior. ·          Repetitive movements:  hand flapping, rocking, etc. (STIMMING) 1.2 DA: Tangible Reinforcers Given a deprivation state with respect to the item or event, this motivating operation establishes the value of a...

The Function-Based Diagnostic Classification System

The Function-Based Diagnostic Classification System 1.0 Direct Access (DA) 2.0 Socially Mediated Access (SMA) 3.0 Direct Escape (DE) 4.0 Socially Mediated Escape (SME) 1.1 DA: immediate sensory stimuli (specify type and location of stimulation) 2.1 SMA: adult/staff attention (specify which adults/staff) 3.1 DE: unpleasant social situations (specify situation(s)) 4.1 SME: unpleasant social situations (specify situation(s))  1.2 DA: direct chain to tangible reinforce (specify tangible or class of tangible accessed) 2.2 SMA: peer attention (specify which peers) 3.2 DE: relatively lengthy tasks/chores (specify length of task) 4.2 SME: relatively lengthy tasks/chores (specify length of task) 2.3 SMA: tangible reinforcers (specify tangible or class of tangible accessed)  3.3 DE: relatively difficult tasks/chores (specify ta...